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Magic Weapon
Level
2nd
Casting Time
Bonus Action
Range/Area
Touch
Components
V, S
Duration
1 hour
School
Transmutation
Attack/Save
Damage/Effect

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.

Using a Higher-Level Spell Slot. The bonus increases to +2 with a level 3–5 spell slot. The bonus increases to +3 with a level 6+ spell slot.

Available for: Paladin Ranger Sorcerer Wizard
Source: SRD 5.2.1 · CC-BY-4.0
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