This Site is on a Beta Phase

Wraith

Medium or Small Undead, Neutral Evil

AC 13 Initiative +3 (13)
HP 67 (9d8 + 27)
Speed 5 ft., Fly 60 ft. (hover)

STR 6 -2 / -2DEX 16 +3 / +3CON 16 +3 / +3INT 12 +1 / +1WIS 14 +2 / +2CHA 15 +2 / +2

Resistances Acid, Bludgeoning, Cold, Fire, Piercing, Slashing

Immunities Necrotic, Poison; Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Senses Darkvision 60 ft.; Passive Perception 12

Languages Common plus two other languages

CR 5 (XP 1,800; PB +3)

Traits

Incorporeal Movement. The wraith can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the wraith has Disadvantage on ability checks and attack rolls.

Actions

Life Drain. Melee Attack Roll: +6, reach 5 ft. Hit: 21 (4d8 + 3) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.

Create Specter. The wraith targets a Humanoid corpse within 10 feet of itself that has been dead for no longer than 1 minute. The target’s spirit rises as a Specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith’s control. The wraith can have no more than seven specters under its control at a time.

Source: SRD 5.2.1 · CC-BY-4.0
Back to Bestiary
Enjoying the tools?

If you’d like to support the project, consider buying me a coffee so I can keep working on new features and updates.

We use cookies to ensure the best possible adventuring experience on our website — optimizing performance, remembering your preferences, and enhancing your journey.