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Pirate

Medium or Small Humanoid, Neutral

AC 14 Initiative +5 (15)
HP 33 (6d8 + 6)
Speed 30 ft.

STR 10 +0 / +0DEX 16 +3 / +5CON 12 +1 / +1INT 8 -1 / -1WIS 12 +1 / +1CHA 14 +2 / +4

Gear Daggers (6), Leather Armor
Senses Passive Perception 11
Languages Common plus one other language
CR 1 (XP 200; PB +2)

Actions

Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.

Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.

Source: SRD 5.2.1 · CC-BY-4.0
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