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Gladiator

Medium or Small Humanoid, Neutral

AC 16 Initiative +5 (15)
HP 112 (15d8 + 45)
Speed 30 ft.

STR 18 +4 / +7DEX 15 +2 / +5CON 16 +3 / +6INT 10 +0 / +0WIS 12 +1 / +4CHA 15 +2 / +2

Skills Athletics +10, Performance +5
Gear Shield, Spears (3), Studded Leather Armor
Senses Passive Perception 11
Languages Common
CR 5 (XP 1,800; PB +3)

Actions

Multiattack. The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.

Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage.

Shield Bash. Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Reactions

Parry. Trigger: The gladiator is hit by a melee attack roll while holding a weapon. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.

Source: SRD 5.2.1 · CC-BY-4.0
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