This Site is on a Beta Phase

Elephant

Huge Beast, Unaligned

AC 12 Initiative -1 (9)
HP 76 (8d12 + 24)
Speed 40 ft.

STR 22 +6 / +6DEX 9 -1 / -1CON 17 +3 / +3INT 3 -4 / -4WIS 11 +0 / +0CHA 6 -2 / -2

Senses Passive Perception 10
Languages None
CR 4 (XP 1,100; PB +2)

Actions

Multiattack. The elephant makes two Gore attacks.

Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Bonus Actions

Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.

Source: SRD 5.2.1 · CC-BY-4.0
Back to Bestiary
Enjoying the tools?

If you’d like to support the project, consider buying me a coffee so I can keep working on new features and updates.

We use cookies to ensure the best possible adventuring experience on our website — optimizing performance, remembering your preferences, and enhancing your journey.